Welcome to Pure Warfare - The #1 Community for Pures
Welcome to Pure Warfare - The #1 Community for Pures, like most online communities you must register to view or post in our community, but don't worry this is a simple free process that requires minimal information for you to signup. Be apart of Pure Warfare - The #1 Community for Pures by signing in or creating an account.
- Start new topics and reply to others
- Subscribe to topics and forums to get email updates
- Get your own profile page and make new friends
- Send personal messages to other members.
-
Posts
8048 -
Joined
-
Last visited
-
Days Won
14
Everything posted by Karl
-
11-Nov-2009 - RuneScape Classic Temporarily Re-opened Following on from my recent dev blog about our ideas for RuneScape Classic, we are delighted to offer everyone the opportunity to try Classic for themselves! For two weeks starting from today, Classic is open for new sign-ups from RuneScape members only. If you access Classic during this two-week period (using your normal username and password), you will continue to be able to do so after the two weeks are over. If, however, you do not, you will miss out on the chance to do so, so give it a try. There are 15 members' worlds, one of which will be left as being only accessible to those veteran Classic players who have stuck with it all the way through. You can access RuneScape Classic here. RuneScape Classic is the predecessor to the current RuneScape game. It was closed to new members over four years ago, but we want for players to be able to try out this important part of our history. We also have potential further plans for Classic (as discussed in this blog), so another reason for this re-opening is to see how many people are interested. If you have any questions or wish to discuss this, please visit this forum thread. Note: If you would prefer not to play through the RuneScape Classic tutorial, there is a button to allow you to skip it under the 'Spanner' menu in game.
-
There's a link in each skin on the forums. The ladder hasn't been transferred across yet, however. But it was there before the change.
-
Overall the maps are decent, too crowded with **** though so there's no where to snipe for ****. I'll just stick to running around no scoping I guess.
-
09-Nov-2009 - Champions’ Challenge Update and Hairstyles A new challenge awaits worthy adventurers at the Champions’ Guild! It doesn’t matter if you have never seen a champion scroll in your life or have defeated all of them already, there will be something for you. The leprechaun champion is taking on all-comers – there’s no need to find a challenge scroll to fight this little pugilist. Just head on over to the Champions’ Guild and prepare yourself for some ‘no items’ fisticuffs. Also, three new races have just joined the guild. If you prove yourself to be their enemy, one of them might just drop a scroll challenging you to a duel with their champion, so keep an eye out when battling monsters! Meanwhile, Glophren, the gnome champion of champions, is waiting for the worthiest of adventurers so he can finally issue his challenge. Will you be one of them? What with the days getting shorter and colder, we thought we'd brighten things up with some new hairstyles! The much requested ‘mullet' haircut is now available, as well as a few variants on existing styles. The full list is as follows... Male hairstyles: Dragon variant, Mohawk shaved, Mullet. Female hairstyles: Asymmetric fringe, Half-up/half-down, Headband, Page boy. In other news... Two worlds have been designated ‘Skill Total’ worlds - that's world 113 (free) and 114 (members). Only players who have a total level of at least 1,000 will be able to log into these worlds. If this proves to be popular, we can always add more worlds. We've created a handful of item packs for some shops, similar to the box of spirit shards. In certain shops, you can now buy the whole stock of eyes of newt, empty or water-filled vials, PCR bird meat, and empty baskets or sacks in one go. A click-delay issue has been fixed in Castle Wars. The game engine has been modified to adjust the behaviour of these clicks back to their previous speed. An animation has been added for when players are viewing the world map. Other players will see them in-game looking at a map. A large number of items with parentheses after their names have had spaces added for consistency and easier searching on the Grand Exchange (e.g. “Agility potion(4)” is now “Agility potion (4)”). An altar has been added to an upper floor in Falador Castle for players to recharge their Prayer points at. We've added a confirmation when casting High Alchemy on items with a Grand Exchange value of 500,000gp or higher. This should prevent the accidental alching of those expensive items. We’ve also converted the Superheat, Lvl-x Enchant and Plank Make spells to work in a similar fashion to High and Low Level Alchemy spells (i.e. you can now queue up your next cast). Slayer Masters have now been given a right-click ‘Get-task’ option to speed things up a bit. You can also find out how many more kills you need with a right-click option on enchanted gems, which will even work if you are currently in combat. Finally, gargoyles have a new ‘Smash’ option when they're near death to allow you to more easily finish them off with a rock hammer. Drop tables for the TzHaar have been significantly reworked and now drop more TokKul than before. This is to make up for the changes in the TzHaar shop prices earlier this year. The TokKul awarded for defeating TzTok-Jad in the Fight Caves has also been doubled. The fairy ring network has been given an auto-dial feature. You’ll still need to discover each fairy ring destination to put in your log, but once there they can be simply clicked on to input the code for you. Yanille has had more points of entry added to it in the form of a new ladder and doorway. This week’s patch notes are also more extensive than usual. To read the complete list, check out this forum thread.
-
Just a quick update, if you don't like writing guides, but you still want to help out. You can. Not everything on our website is about guides. I'm actually programming some neat things atm which I need a couple of volunteers to help maintain it with me. (You do not need coding knowledge).
-
Amazing vid, I always look forward to watching your vids :)
-
Thanks for the applications so far, I'll look through them and let you know the result later.
-
Yeah, you did really well Tom, sorry to see you go.
-
I haven't transferred it to the VPS yet :)
-
The staff have been keeping a close eye on the people who actively post and help out on a daily basis. If you do this, you haven't been ignored. The following people have now been promoted to Senior Member. Rain - Been active and helped out, well done. Coz - Helped us in the beginning with SOTW and still actively posts, thanks. Anthoni - Always has constructive things to reply to posts. Mark/Scribbbs - Been here from the beginning, always willing to help out. Brian - Active and mature to the point. As for moderators, some have failed, some decided to step down. I'm not going to embarrass any of them so I won't disclose the information. All of which did a good job during their time as moderator, so they have been given Honoured Member status. Tom Charlie Arron - Who has stepped down everything all together. All three of you did a good job, it's a shame some of you have to leave. If you want your statuses back at a later date, just contact me. Good job to everyone who's received a rank, and good luck to those who want to be promoted next time. Thanks ~Karl
-
I have now completed transferring PW to our VPS. Hopefully you'll notice the difference in loading speeds, and what not. We have a lot of things planned which we will release soon thanks to the VPS. Remember to update your bookmarks as the forums have changed location as the site has now been released, I thought it would be the best idea rather than moving everything around at a later date. Enjoy :) ~Karl
-
Clans signed up, thought it was a good idea, but none have used it so far.
-
Changed to 150x150.
-
Most of you know we have been working on our own website for some time now. The back-end is complete, and we're looking to release it at 50k posts, as well as move the forums to our VPS. We've had a VPS for around a month now and I've been working on it, making sure it's ready for when we do switch over. This is just a little reminder that at 50k posts, the forums will be taken offline whilst I single handedly transfer to the VPS. This could take an hour or so, just keep checking back. It could take longer as the domain has to propagate. For those that are unaware of what propagating is, here's a definition: The process of updating a domain across the world's Internet servers. In order for us to release the website we need content developers, we currently have a few. But we need more. I want to release the website with the majority, if not all of the guides complete. But we need your help in order to achieve this goal, so I'm asking for anyone with guide creating experience to come forward and help us out. You will be given credits for any guides that you make :) If you want to join the team, simply fill out this application: [b]What guides can you create? (Give examples if possible).[/b]:[b]Do you have any Web Development knowledge (This is not mandatory)[/b]:[b]How can you benefit the team?[/b]:[b]Would you be willing to stick to deadlines?[/b]: Thanks to anyone who applies, and hopefully we can switch over soon. :) To see our website at the moment, check it out here: http://pure-warfare.com/ http://pure-warfare.com/ http://pure-warfare.com/
-
26-Oct-2009 - Anti-‘76k’ing Measures As many of you know, since the opening of PvP Worlds, ‘76k’ing has become a very common practice. We’ve never been happy about this as we believe it spoils the game experience for players who want to play on PvP Worlds as intended and exhibit their PvP skills, with high rewards for high risks, rather than it being a safe method for earning large amounts of money. Looking at our forums, it looks like many players feel the same way. Designing and developing a solution to this issue that worked, but which did not lessen the rewards for legitimate kills, turned out to be rather tricky. We’re hopeful that the solution we’ve come up with will reduce 76King without having too significant an impact on legitimate PKers. Players who trade kills will find that the drop they receive is lessened in value. Legitimate PKers might find that some of their kills will result in smaller drops (e.g. when getting revenge on someone who has just killed you), but since you’ll still only lose as much Earning Potential as is used for the drop, your average drop will stay the same.
-
26-Oct-2009 - Web of Shadows (Halloween 2009) A dark house portal has appeared to the south of Falador once again. Tremble as you approach it, for it leads to the house of the Grim Reaper, Death himself! In this year's Halloween event, Death has a problem with an uninvited guest. Choose to help out and you will journey to a realm rarely trod by creatures with only two feet, and converse with its irritable monarch. Completing the event will reward you with two new wearable items – one of which has a mind of its own – so seek out the house of Death...if you dare! We've also created a wallpaper based on this event, which you can download here. Summary: Where to start Web of Shadows: Enter the dark house portal south of Falador. Requirements to complete Web of Shadows: None In other news... We’ve made some improvements to the way banks calculate your free space. Free-players who used to be members will no longer have to dump all their members items to be able to use their banks and everyone can now see their usage in more detail on the interface. For more information, please read the Controls - Banks page. We've updated the bank to make it automatically resize to fit your screen better. The interface will automatically extend downwards to show you more of your bank items. Zahur in Nardah, who's moved to the building east of the bank, will now decant all of your potions (in any combination) into 3-dose vials for you. He charges a small fee for this service to cover the cost of any extra vials needed. We've swapped two tasks in the Ardougne Achievement Diary. The medium diary might look a little odd if you've already completed it, but you should still be able to wear the cloaks for their effects. An auto re-pick feature has been added when harvesting your mushrooms, berries and fruit from Farming patches. When collecting a single item at the Grand Exchange, left-click will now withdraw the actual item and right-click will withdraw it as a note. Withdrawals for multiple items will behave as before.
-
Use an inside stroke to set a border on it.
-
Glad you could drop by, nice to see you again :)
-
20-Oct-2009 - Ardougne Achievement Diary It's time again for another Achievement Diary, for those players who like to explore what’s available in a specific area. It's the turn of Ardougne to come under the all-seeing-eye of the diary taskmasters, but we're not limiting things to just a few tasks here and there this time. A number of them have either come from or been inspired by player suggestions on the forum thread we ran for this not too long ago. Explore the Ardougne area as you've never done before! From the Legends' Guild to Castle Wars, and from the Combat Training Camp to Yanille, there's something for everyone. You'll uncover some fiendishly difficult tasks that will push your skills to their limits, plus a rather ‘sneaky’ reward at the end of your travels. Hopefully, everyone will learn a thing or two along the way too. So get out those gloves of silence and your teleport runes, and take a walk round Kandarin today. Summary: Where to start the Ardougne Achievement Diary: Speak to Dr Orbon in the church, Ardougne’s town crier or Aleck in Yanille’s Hunter shop. In other news... Health bars will no longer become completely red unless the player/monster has zero hitpoints. When you're in resizeable mode, the chat window can now be vertically resized to show more lines of text, chat and other messages. Your stats interface will also expand itself to remove the need for a scroll bar. After completing Within the Light, you can ask Eluned to help you add a choice of destination to your teleport crystals. Your gravestone should now be indicated on the minimap. The position of your Friends and Clan Chat list vertical bars are now remembered between logins, provided you're using the signed applet. You are now allowed to purchase multiple skillcapes. We've changed the way the TzHaar Fight Cave records your progress. In future, if you get disconnected during a wave, you'll automatically restart from that wave rather than having to begin the minigame again. You can still use the logout button to make the minigame log you off when you've completed your current wave. The interface that lets you change the left-click function of the Summoning status globe (next to the minimap) will no longer be closed by combat. Murky Matt at the Grand Exchange can now combine the charges on members' teleport jewellery.
-
21-Oct-2009 - Web Page Login Today we have introduced some changes to the way you log in to our website and its features, such as the offence system and your message inbox. We have changed our log-in form, so that you will no longer have to wait for a Java applet to load. This should make logging into the website a speedier process for you. The new form also contains ‘Recaptcha’ support, which requires you to decipher words from scanned books if your log-in attempt fails. Whenever you need to log in with your username only, such as submitting an account recovery request, you will still use the Java applet.
-
20-Oct-2009 - Duel Tournaments Rework Duel Tournaments have undergone a little bit of an overhaul. Everything will look the same, but we've been working under the hood to make some improvements to the mechanics of this minigame. The changes are as follows: On entering the Duel Tournament waiting room, you will now be assigned to a single registrar. This assignment is partially based on combat level, but also on many other factors. The registrar you are assigned has a Tournament Rank cap. You will not be able to gain rank beyond that cap until you move on to the next registrar. The best way to move up a registrar is to train your combat skills. Registrar caps are as follows: Registrar 1: rank cap of 1999 Registrar 2: rank cap of 2499 Registrar 3: rank cap of 2999 Registrar 4: rank cap of 3499 Registrar 5: no rank cap Please note that you will not lose any rank due to this update if it is currently above your assigned registrar's cap. To remind yourself of your current cap, simply examine your assigned registrar. We also now record when your rank passes a multiple of 500, which is referred to as a rank milestone. This milestone will be saved so that if you lose a tournament, and that loss would take you below your milestone, your rank will simply be set to the milestone amount. For example, if you had reached a Tournament Rank of 1045, your milestone rank would be recorded as 1000. If you subsequently lost a tournament which would reduce your rank by 50 points, it would only drop your rank down to 1000, since that is the last milestone you reached. Finally, the most exciting change: we now reward the entrant who places second in a tournament with 20% of the entry fees! Now all your hard work will get some reward.