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Everything posted by Karl
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Youtube one was removed by user :( Good vid, but you prayed 1 vs 1 at 8:30 which I thought was lame.
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There's such a section on the forums: http://pure-warfare.com/index.php?showforum=20
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Army system is gay, however, I have plans for something similar.
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What features would you like us to add, maybe a gallery? PK videos? Anything, just suggest them :)
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They didn't merge, SD closed.
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Willows, maples and magic trees all have their uses, but what of the lesser known vegetation such as the hollow trees of Mort Myre or the arctic pines of the Fremennik isles? With this week’s update, we’ve taken a closer look at the Woodcutting skill, rebalancing experience for the less popular trees and cultivating some new forms of training, but it’s not just XP rates that we’ve been analysing... Teak and mahogany trees now also have a special log or two up their sleeves, which are worth much more than their weight in gold to the right buyer! Choking ivy has been seen clambering up the stone walls of RuneScape’s major cities and is much tougher to deal with than it looks. We’ve also tweaked arctic pine-splitting and put up some Prayer-refreshing hollow bark torches in the Haunted Woods, so get your hatchets out and your arms chopping! Finally, the workers at the Lumber Yard are inviting high-level woodcutters to participate in 'Sawmill Training', where you can grab, slice and saw your way to greater experience. For more information on all of these changes, head over to the Woodcutting section of the Game Guide. In other news... Hobgoblins were starting to feel a bit left behind in the looks stakes compared to their Bandosian brothers, so we've given them a graphical rework. We've removed the doors to Edgeville's furnace to make it easier to use, but moved the furnace two squares further from the bank to maintain the balance. You will still need to have completed the necessary Varrock Achievement Diary tasks in order to use the furnace. You might notice a small new feature has been added to the Friends List (the ability to move the line separating players’ names and online status). This feature is associated with the Display Names update, which we’re hoping to release later this year.
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Today’s update sees a rework to the very earliest portions of the game, plus a new feature called the objective system, which can be accessed via the new tab on the side interface (the signpost icon left of the Friends List). Objective system The objective system allows you to set yourself an objective to work towards, be that a specific skill level or the completion of a certain quest. This can either be randomly generated or something of your own choosing. The system will then track how you are doing in meeting that objective. It was initially developed with new players in mind, as it will give those who are boggled by the vast array of things to do in RuneScape something to focus upon, and provide some direction as to the sorts of things they could be aiming for. We have, however, designed it in such a way that we hope more experienced players will find of use, and that they too will enjoy setting themselves goals and tracking their progress towards them. New tutorial and Advisor system The previous tutorial and the Lumbridge tutors were not giving the best first impression of RuneScape to new players, nor were they the most effective way of teaching new players how to play the game. Much of the information they gave was not of interest to players until later on in the game, and came across as too wordy and boring. We’ve found that most players prefer to get stuck into the game and figure things out by actually playing. As such, a lot of this information has been moved out of the tutorial, and the tutorial has been replaced with a slightly shorter introduction to the game, which focuses on the basic controls. Much of the information that was taught in the previous tutorial can now be accessed as mini tutorials, as and when players want to learn, through the new advisor system. The advisor is a helpful old fellow by the name of Roddeck, who can be found by clicking on the new “question mark” button (next to the logout button). The advisor system works dynamically depending on where you are and what you are doing at the time. You can either do a mini tutorial (a much more interactive way of learning things) or “Ask Roddeck for advice” (if you just want a quick answer). The advisor system currently only covers basic activities, but we are planning to flesh it out to cover more skills and activities. Starting area We’ve defined an area of the game as the starting area, in which you can access the new tutorials, as well as making it a safer area for new players. There are guards and gates placed at the various entrances to the starting area, so new players can tell where the borders are. The area is quite big, covering Lumbridge, Varrock and Draynor. The gates have been designed so as not to slow down more experienced players (i.e. everyone with a total level of 60 or more). Simply click on the other side of the gate in the game window (or on the minimap) and you will automatically walk through, without any more clicks than normal. Players with a total level below 60 will need to confirm that they really do wish to leave the starting area. Other changes We’ve made various other changes due to the above: As these mini tutorials are more interactive, they’ve rendered obsolete some previous features we had in Lumbridge for helping new players. These features had built up over the years and were making Lumbridge feel rather cluttered, so you’ll find that most of the Lumbridge tutors and the Lumbridge money making features have been removed from the game. The items which you could previously get for free from the tutors are now available as free samples from certain shops. The Air Altar’s location has moved to southwest of Varrock, next to the River Lum. It’s the same distance from Varrock’s west bank as it used to be from Falador’s east bank. We’ve added a new fishing shop to Lumbridge. A new tanner has set up shop in southwest Varrock. A new pottery has been opened in Draynor Village. A new bridge has been built over the River Lum (near the Champions’ Guild). Small changes have been made to some easy and beginner Achievement Diary tasks. Also, the “Craft 196 air runes simultaneously” task in the Falador Achievement Diary has changed to “Craft 140 mind runes simultaneously”. Woodcutting skillcapes can now be bought from Wilfred, who can be found among the trees north of Falador. Goblins and giant spiders now have slightly improved drop tables.
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17th September 2009 - Living Rock Caverns Flowing meltwater from Ice Mountain, coupled with some rather over-enthusiastic dwarven mining, has opened up an entrance to what the dwarves have named the Living Rock Caverns. This previously sealed-off area offers a rich source of ore for the dedicated miner, plus two new species of fish for the keen angler. The caverns are home to more than fish, however! The living rock guardians of the caverns take umbrage with adventurers plundering their home, so be on your guard, and beware of the rock of the caverns themselves! Particularly lucky (or should that be unlucky?) adventurers may even encounter a living rock patriarch, which are rumoured to wander the caverns in search of careless individuals to smite with its mighty fists. Summary: Where to access the Living Rock Caverns: Enter the caverns at the northern end of the Dwarven Mine. Requirements: 85 Fishing (to bait cavefish) 90 Fishing (to bait rocktail) 73 Mining (to mine living rock remains) 77 Mining (to mine concentrated coal deposits) 80 Mining (to mine concentrated gold deposits) 88 Cooking (to cook cavefish) 93 Cooking (to cook rocktail) The ability to defeat level 120+ foes would be a distinct advantage In other news... We've added a caret (aka text cursor) to the chat box to allow you to move within any text you type to correct typos or insert extra words. To move the caret through your text either hold down 'Shift' and use the arrow keys, or simply click where you'd like the caret to be. This should save considerable time when correcting typos! As promised in the RuneScape Content Live Q&A, we've increased the POH room limit from 30 up to 32. These two extra rooms become available at Construction levels 38 and 44 respectively. The dragon pickaxe has been added to the list of items you can CoinShare via the LootShare system. We've removed more delays (e.g. when drinking potions and running). We've increased the shop stock of bone bolts. Bounty Hunter worlds have been changed slightly to allow players to access the Grand Exchange area of the map for all your combat needs.
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9th September 2009 - Forgiveness of a Chaos Dwarf Those of you who have completed Forgettable Tale of a Drunken Dwarf may remember discovering a dire threat to the Dwarven city of Keldagrim. Then again, given the nature of that quest, you may have discovered it and not remember. In today's new quest the people of Keldagrim are under threat once again. Dwarves have been going missing, and Commander Veldaban does not have the guards he needs to properly investigate. Volunteer to help him and you'll unravel a mystery with grave consequences for both the city and for Veldaban himself. This time, can you escape with your memory intact? This quest unlocks access to a new mining area in Keldagrim and a combat area with unique drops. We've also released a new story in the Lores and Histories section of the website. The Coat Thief deals with an incident in Commander Veldaban's life that begins the chain of events leading up to the start of the new quest. Summary: Where to start Forgiveness of a Chaos Dwarf: Speak to Commander Veldaban in the Black Guard HQ in Keldagrim West. Requirements to complete Forgiveness of a Chaos Dwarf: 61 Hunter 61 Firemaking 69 Strength Forgettable Tale of a Drunken Dwarf Between a Rock... In other news... The delays/click lag and other slightly slower actions caused by last week’s engine upgrade should now have disappeared and all behaviour should be back to normal. We've created a new item - the spirit shard pack - that contains 5,000 spirit shards for your purchasing pleasure. Also, pet shop owners now accept large quantities of spirit shards via a right-click sell option. The following items have increased in stock in their respective shops: harpoons, jugs of water, death runes, empty buckets, cooking apples and butterfly jars. The Keldagrim Consortium has decided to make Keldagrim easier for humans to reach. Mine cart travel to and from Keldagrim is now free of charge, and there is an additional mine cart route between Keldagrim and the Grand Exchange in Varrock. The dwarf traders in the Keldagrim trade floor can now be pick-pocketed with level 90 Thieving.
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Not going to waste my time deleting an acc, just don't come back. However, I will waste my time posting on a pathetic topic like this.
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This won't let you down then l0l
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On topic please. Next time is a warning.
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Use the bank inside the cooking guild if you can.
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Good luck guys, hope you do a brilliant job. :)
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I could do TS, but because of the Ventrilo licensing, I'm only allowed to have 8 slots (8 people) on it before paying for a full licence. I have no idea how much this is.
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So far we have been unable to select any more candidates that we believe would make good moderators, thus there have been no recent promotions.
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I have installed Vent as well.
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No, far too many people use SwiftIRC because it's there. Most people wouldn't want to switch over.
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TeamSpeak is completely free, all I had to do was pay for the VPS, which is costing $25 a month.
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With the addition of our new VPS, I've been working on setting some things up on the server prior to it being released and the website being transferred to it. To get an idea of how the VPS runs you can use this IP to access the website: http://96.31.65.234/ Some things don't work atm, whilst we transfer across, by we, I mean I. Also, I'm not transferring the forums yet until more content is added to the website, as it will be the main page when we do switch over. I did this intentionally, so I don't have to mess around moving things at a later date. Along with the new VPS, we now host our own TeamSpeak server directly from the VPS. Our aim is to allow smaller clans to have their own channels, possibly their own server entirely, for this to happen I may ask for donations so that I can upgrade the VPS to cater for more clans, but I won't ask for more than you'd pay from another TeamSpeak host. But this will all depend on what else we want to run on the VPS. At the moment it's all working fine and very smoothly if you ask me, simply load the test site to check the speeds. Now to the point of this topic, the TeamSpeak server IP. Which is as follows: 96.31.65.234:9000. Hope you enjoy :) More to come soon.
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A VPS is a virtual private server, more powerful and efficient than the shared hosting we are currently on. With the shared hosting, it's on a dedicated server, where we are given a certain amount of space and bandwidth. A VPS allows us to have a certain amount of space and bandwidth, but then also allows us to utilise the RAM and CPU, thus letting us run TeamSpeak and ShoutCAST, and anything else we wish to use.
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Oh ya, quick news, I got a VPS. There may be some downtime whilst we switch over and the domain propagates, but this will happen in roughly 6-7 hours. Have a nice day! I have to go to work now. Oh, btw, any donations would be appreciated as it's costing me money :( If you know about servers, here are the specs. 512MB RAM 70GB Space 450GB Bandwidth cPanel 2 IP Addresses Fully Managed
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It's not going to be removed, it's not pointless. Nuff said.