Ok, I'm going to end the entire argument about whether tanking and killing is harder in f2p or p2p.
Both killing people AND tanking are both more difficult in p2p.
First of all, tanking. In f2p, all you can do is put on staff and overhead, combo food, and gtfo. If you are binded, as long as the enemy deals damage faster than your healing rate, you are dead. There is nothing you can do about it. In p2p, no matter how many people are on you, you can tank it. With lower numbers of people, you depend on your own tanking abilities, and with higher numbers of people, you also depend on your clan to get in there and barrage them since they're clumped. The learning curve and degree of p2p tanking is a lot higher than f2p. Yes, I agree that sometimes lucky specs happen, but the difference between okay tanking skill and good tanking skill is the difference between tanking 12-12 specs and tanking 25-25 specs. In f2p, you either tank it or you don't, there is no try. If you die, there was nothing you could have done to live. If you live, there was nothing you could have done to die, well unless you decide just to not tank at all, in which case I have nothing to say to you.
Secondly, killing. In f2p, all I do is click on an enemy, sit back with my feet on the desk, and wait til he dies. Maybe if I try harder, I might be able to hit 20's with my bow? I'm afraid it doesn't work that way. You either kill the enemy or you don't, simple as that. The only skill involved is following piles and spamming, and in f2p that's a lot easier than in p2p. Now looking at p2p, to KO someone, you sometimes gotta switch to spec, and according to their overhead, you gotta keep switching styles. On top of that, you gotta watch your ass because you're in enemy territory. When you pull off a 25-25 spec, it was just luck, but you did a lot more work to get that spec than you would in f2p.