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The Most Useless Skill In Runescape?


penguinz0

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They are all quite 'useless', but Jagex has made it so that it seems they do serve a purpose, when in actuality, you could go through Runescape without ever needing any of the non-combat skills (except for quest requirements). Why? You gain so much money from combat you could just buy what you need from shops, not players, and level to 99 that way.

 

They want us to think that the skills are inter-connected (Farming -> Herblore;Woodcutting;Agility;Magic: Smithing -> Mining;Defense;Attack;Magic), but in all honesty these connections are not 'solid' enough to make the skills moe useful than having a ton of GP. Any of those 'connections' can be bridged by having 2mill or more.

 

Through combat you can gain anywhere from 10mill to 200m an hour. No skill will gain you that much money consistently ever. You'll barely ever be able to make 1mill/Hr with the skills that are most favourable with prices right now. This lopsidedness makes skills useless.

 

There is no point to reach level 99 in a non-comat skill for any reasons other than:

- To brag

- It looks 'nice'

- Rank higher on the Hiscores

 

You think it will serve you better? Dgaf it and go to God Wars and you'll make enough money to cover everything you'd have gotten from whatever skill you would want to train to 99.

 

Furthermore, the PCR materials needed in order to make these skills useful are getting too expensive. In majority of cases if you buy the required items to make an end product, you will lose money. Fletching, Herblore, Smithing, Magic, Farming...etc. If you buy item X and item Y to make product N, product N will cost less than X+Y. So what is the point? You're not getting rewarded for that level 80 or level 99 you have in that skill at all. Your time and effort you've put into that skill is not getting rewarded by being able to make even a 100gp profit.

 

Some skills will appear to become more useful as prices change and fluctuate but ultimately you're better off doing something combat related.

------

 

If you want to skip the above though and 'think' the skills are useful in some other way, then I'd say the most useless skill would be a tie between Woodcutting, Firemaking, Hunter, & Prayer.

 

The easiest thing to know is that the skill that was the least thought out upon release was Hunter & Dungoneering. Most likely Hunter by a hair. There is no point to Hunter other than what Hunter provides to us from the skill itself. Other skills do not require it, it does not affect anything in Runescape at all and why do we need to have a skill that teaches us to 'catch' animals that exist in only several remote locations? Sure you get chins, spottier capes & some other useful items but they're not mandatory or required for something else in any other skill. You didn't get these items without having to have level 60 in another skill, you just got them. Hunter is just all inner-connected, not inter-connected. There is no reason why we need to learn how to trap & catch animals when this is not a part of Runescape at all. There is seriously no reason to have Hunter in the game. It does provide useful items but what was the point of Hunter, besides the items we got from it?

 

Hunter, Summoning & Slayer should have all been inter-connected somehow. Would have made them stand on their own and provide uses for the end-product of these three skills in combat or in non-combat skills. Instead these skills do not overlay unless one of the items they provide are useful for that skill. But the skills themselves do not play off of each other like how Mining & Smithing do, or Woodcutting & Fletching do, or Range & Fletching (for training).

 

Slayer is a solid skill in its own right but it still lacks a real purpose.

 

This starts to get into how Runescape has no 'depth' or 'master plan' of how everything works together. It's also why other than technical achievements, Runescape is just a novelty item of the past in my opinion. Regular MMO players should see no interest in Runescape. Pures/Pkers, we only keep playing because the combat is unique, not great, just it is different and feels different than other games like WoW or fail asian MMOs.

 

My jaw just hit hte floor.. Do you have like huge ass ideas in your head saved for just about any question that you may run into lmfao.

"Practice + Determination isn't coincidence." Retired
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They are all quite 'useless', but Jagex has made it so that it seems they do serve a purpose, when in actuality, you could go through Runescape without ever needing any of the non-combat skills (except for quest requirements). Why? You gain so much money from combat you could just buy what you need from shops, not players, and level to 99 that way.

 

They want us to think that the skills are inter-connected (Farming -> Herblore;Woodcutting;Agility;Magic: Smithing -> Mining;Defense;Attack;Magic), but in all honesty these connections are not 'solid' enough to make the skills moe useful than having a ton of GP. Any of those 'connections' can be bridged by having 2mill or more.

 

Through combat you can gain anywhere from 10mill to 200m an hour. No skill will gain you that much money consistently ever. You'll barely ever be able to make 1mill/Hr with the skills that are most favourable with prices right now. This lopsidedness makes skills useless.

 

There is no point to reach level 99 in a non-comat skill for any reasons other than:

- To brag

- It looks 'nice'

- Rank higher on the Hiscores

 

You think it will serve you better? Dgaf it and go to God Wars and you'll make enough money to cover everything you'd have gotten from whatever skill you would want to train to 99.

 

Furthermore, the PCR materials needed in order to make these skills useful are getting too expensive. In majority of cases if you buy the required items to make an end product, you will lose money. Fletching, Herblore, Smithing, Magic, Farming...etc. If you buy item X and item Y to make product N, product N will cost less than X+Y. So what is the point? You're not getting rewarded for that level 80 or level 99 you have in that skill at all. Your time and effort you've put into that skill is not getting rewarded by being able to make even a 100gp profit.

 

Some skills will appear to become more useful as prices change and fluctuate but ultimately you're better off doing something combat related.

------

 

If you want to skip the above though and 'think' the skills are useful in some other way, then I'd say the most useless skill would be a tie between Woodcutting, Firemaking, Hunter, & Prayer.

 

The easiest thing to know is that the skill that was the least thought out upon release was Hunter & Dungoneering. Most likely Hunter by a hair. There is no point to Hunter other than what Hunter provides to us from the skill itself. Other skills do not require it, it does not affect anything in Runescape at all and why do we need to have a skill that teaches us to 'catch' animals that exist in only several remote locations? Sure you get chins, spottier capes & some other useful items but they're not mandatory or required for something else in any other skill. You didn't get these items without having to have level 60 in another skill, you just got them. Hunter is just all inner-connected, not inter-connected. There is no reason why we need to learn how to trap & catch animals when this is not a part of Runescape at all. There is seriously no reason to have Hunter in the game. It does provide useful items but what was the point of Hunter, besides the items we got from it?

 

Hunter, Summoning & Slayer should have all been inter-connected somehow. Would have made them stand on their own and provide uses for the end-product of these three skills in combat or in non-combat skills. Instead these skills do not overlay unless one of the items they provide are useful for that skill. But the skills themselves do not play off of each other like how Mining & Smithing do, or Woodcutting & Fletching do, or Range & Fletching (for training).

 

Slayer is a solid skill in its own right but it still lacks a real purpose.

 

This starts to get into how Runescape has no 'depth' or 'master plan' of how everything works together. It's also why other than technical achievements, Runescape is just a novelty item of the past in my opinion. Regular MMO players should see no interest in Runescape. Pures/Pkers, we only keep playing because the combat is unique, not great, just it is different and feels different than other games like WoW or fail asian MMOs.

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They are all quite 'useless', but Jagex has made it so that it seems they do serve a purpose, when in actuality, you could go through Runescape without ever needing any of the non-combat skills (except for quest requirements). Why? You gain so much money from combat you could just buy what you need from shops, not players, and level to 99 that way.

 

They want us to think that the skills are inter-connected (Farming -> Herblore;Woodcutting;Agility;Magic: Smithing -> Mining;Defense;Attack;Magic), but in all honesty these connections are not 'solid' enough to make the skills moe useful than having a ton of GP. Any of those 'connections' can be bridged by having 2mill or more.

 

Through combat you can gain anywhere from 10mill to 200m an hour. No skill will gain you that much money consistently ever. You'll barely ever be able to make 1mill/Hr with the skills that are most favourable with prices right now. This lopsidedness makes skills useless.

 

There is no point to reach level 99 in a non-comat skill for any reasons other than:

- To brag

- It looks 'nice'

- Rank higher on the Hiscores

 

You think it will serve you better? Dgaf it and go to God Wars and you'll make enough money to cover everything you'd have gotten from whatever skill you would want to train to 99.

 

Furthermore, the PCR materials needed in order to make these skills useful are getting too expensive. In majority of cases if you buy the required items to make an end product, you will lose money. Fletching, Herblore, Smithing, Magic, Farming...etc. If you buy item X and item Y to make product N, product N will cost less than X+Y. So what is the point? You're not getting rewarded for that level 80 or level 99 you have in that skill at all. Your time and effort you've put into that skill is not getting rewarded by being able to make even a 100gp profit.

 

Some skills will appear to become more useful as prices change and fluctuate but ultimately you're better off doing something combat related.

------

 

If you want to skip the above though and 'think' the skills are useful in some other way, then I'd say the most useless skill would be a tie between Woodcutting, Firemaking, Hunter, & Prayer.

 

The easiest thing to know is that the skill that was the least thought out upon release was Hunter & Dungoneering. Most likely Hunter by a hair. There is no point to Hunter other than what Hunter provides to us from the skill itself. Other skills do not require it, it does not affect anything in Runescape at all and why do we need to have a skill that teaches us to 'catch' animals that exist in only several remote locations? Sure you get chins, spottier capes & some other useful items but they're not mandatory or required for something else in any other skill. You didn't get these items without having to have level 60 in another skill, you just got them. Hunter is just all inner-connected, not inter-connected. There is no reason why we need to learn how to trap & catch animals when this is not a part of Runescape at all. There is seriously no reason to have Hunter in the game. It does provide useful items but what was the point of Hunter, besides the items we got from it?

 

Hunter, Summoning & Slayer should have all been inter-connected somehow. Would have made them stand on their own and provide uses for the end-product of these three skills in combat or in non-combat skills. Instead these skills do not overlay unless one of the items they provide are useful for that skill. But the skills themselves do not play off of each other like how Mining & Smithing do, or Woodcutting & Fletching do, or Range & Fletching (for training).

 

Slayer is a solid skill in its own right but it still lacks a real purpose.

 

This starts to get into how Runescape has no 'depth' or 'master plan' of how everything works together. It's also why other than technical achievements, Runescape is just a novelty item of the past in my opinion. Regular MMO players should see no interest in Runescape. Pures/Pkers, we only keep playing because the combat is unique, not great, just it is different and feels different than other games like WoW or fail asian MMOs.

 

 

 

 

tl;dr version please?

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"Could we even recognize ourselves, and if we did, would we know ourselves?
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What would we really like to see if we could stand outside ourselves and look at us?"
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They are all quite 'useless', but Jagex has made it so that it seems they do serve a purpose, when in actuality, you could go through Runescape without ever needing any of the non-combat skills (except for quest requirements). Why? You gain so much money from combat you could just buy what you need from shops, not players, and level to 99 that way.

 

They want us to think that the skills are inter-connected (Farming -> Herblore;Woodcutting;Agility;Magic: Smithing -> Mining;Defense;Attack;Magic), but in all honesty these connections are not 'solid' enough to make the skills moe useful than having a ton of GP. Any of those 'connections' can be bridged by having 2mill or more.

 

Through combat you can gain anywhere from 10mill to 200m an hour. No skill will gain you that much money consistently ever. You'll barely ever be able to make 1mill/Hr with the skills that are most favourable with prices right now. This lopsidedness makes skills useless.

 

There is no point to reach level 99 in a non-comat skill for any reasons other than:

- To brag

- It looks 'nice'

- Rank higher on the Hiscores

 

You think it will serve you better? Dgaf it and go to God Wars and you'll make enough money to cover everything you'd have gotten from whatever skill you would want to train to 99.

 

Furthermore, the PCR materials needed in order to make these skills useful are getting too expensive. In majority of cases if you buy the required items to make an end product, you will lose money. Fletching, Herblore, Smithing, Magic, Farming...etc. If you buy item X and item Y to make product N, product N will cost less than X+Y. So what is the point? You're not getting rewarded for that level 80 or level 99 you have in that skill at all. Your time and effort you've put into that skill is not getting rewarded by being able to make even a 100gp profit.

 

Some skills will appear to become more useful as prices change and fluctuate but ultimately you're better off doing something combat related.

------

 

If you want to skip the above though and 'think' the skills are useful in some other way, then I'd say the most useless skill would be a tie between Woodcutting, Firemaking, Hunter, & Prayer.

 

The easiest thing to know is that the skill that was the least thought out upon release was Hunter & Dungoneering. Most likely Hunter by a hair. There is no point to Hunter other than what Hunter provides to us from the skill itself. Other skills do not require it, it does not affect anything in Runescape at all and why do we need to have a skill that teaches us to 'catch' animals that exist in only several remote locations? Sure you get chins, spottier capes & some other useful items but they're not mandatory or required for something else in any other skill. You didn't get these items without having to have level 60 in another skill, you just got them. Hunter is just all inner-connected, not inter-connected. There is no reason why we need to learn how to trap & catch animals when this is not a part of Runescape at all. There is seriously no reason to have Hunter in the game. It does provide useful items but what was the point of Hunter, besides the items we got from it?

 

Hunter, Summoning & Slayer should have all been inter-connected somehow. Would have made them stand on their own and provide uses for the end-product of these three skills in combat or in non-combat skills. Instead these skills do not overlay unless one of the items they provide are useful for that skill. But the skills themselves do not play off of each other like how Mining & Smithing do, or Woodcutting & Fletching do, or Range & Fletching (for training).

 

Slayer is a solid skill in its own right but it still lacks a real purpose.

 

This starts to get into how Runescape has no 'depth' or 'master plan' of how everything works together. It's also why other than technical achievements, Runescape is just a novelty item of the past in my opinion. Regular MMO players should see no interest in Runescape. Pures/Pkers, we only keep playing because the combat is unique, not great, just it is different and feels different than other games like WoW or fail asian MMOs.

 

 

 

 

tl;dr version please?

they're all useless

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They are all quite 'useless', but Jagex has made it so that it seems they do serve a purpose, when in actuality, you could go through Runescape without ever needing any of the non-combat skills (except for quest requirements). Why? You gain so much money from combat you could just buy what you need from shops, not players, and level to 99 that way.

 

They want us to think that the skills are inter-connected (Farming -> Herblore;Woodcutting;Agility;Magic: Smithing -> Mining;Defense;Attack;Magic), but in all honesty these connections are not 'solid' enough to make the skills moe useful than having a ton of GP. Any of those 'connections' can be bridged by having 2mill or more.

 

Through combat you can gain anywhere from 10mill to 200m an hour. No skill will gain you that much money consistently ever. You'll barely ever be able to make 1mill/Hr with the skills that are most favourable with prices right now. This lopsidedness makes skills useless.

 

There is no point to reach level 99 in a non-comat skill for any reasons other than:

- To brag

- It looks 'nice'

- Rank higher on the Hiscores

 

You think it will serve you better? Dgaf it and go to God Wars and you'll make enough money to cover everything you'd have gotten from whatever skill you would want to train to 99.

 

Furthermore, the PCR materials needed in order to make these skills useful are getting too expensive. In majority of cases if you buy the required items to make an end product, you will lose money. Fletching, Herblore, Smithing, Magic, Farming...etc. If you buy item X and item Y to make product N, product N will cost less than X+Y. So what is the point? You're not getting rewarded for that level 80 or level 99 you have in that skill at all. Your time and effort you've put into that skill is not getting rewarded by being able to make even a 100gp profit.

 

Some skills will appear to become more useful as prices change and fluctuate but ultimately you're better off doing something combat related.

------

 

If you want to skip the above though and 'think' the skills are useful in some other way, then I'd say the most useless skill would be a tie between Woodcutting, Firemaking, Hunter, & Prayer.

 

The easiest thing to know is that the skill that was the least thought out upon release was Hunter & Dungoneering. Most likely Hunter by a hair. There is no point to Hunter other than what Hunter provides to us from the skill itself. Other skills do not require it, it does not affect anything in Runescape at all and why do we need to have a skill that teaches us to 'catch' animals that exist in only several remote locations? Sure you get chins, spottier capes & some other useful items but they're not mandatory or required for something else in any other skill. You didn't get these items without having to have level 60 in another skill, you just got them. Hunter is just all inner-connected, not inter-connected. There is no reason why we need to learn how to trap & catch animals when this is not a part of Runescape at all. There is seriously no reason to have Hunter in the game. It does provide useful items but what was the point of Hunter, besides the items we got from it?

 

Hunter, Summoning & Slayer should have all been inter-connected somehow. Would have made them stand on their own and provide uses for the end-product of these three skills in combat or in non-combat skills. Instead these skills do not overlay unless one of the items they provide are useful for that skill. But the skills themselves do not play off of each other like how Mining & Smithing do, or Woodcutting & Fletching do, or Range & Fletching (for training).

 

Slayer is a solid skill in its own right but it still lacks a real purpose.

 

This starts to get into how Runescape has no 'depth' or 'master plan' of how everything works together. It's also why other than technical achievements, Runescape is just a novelty item of the past in my opinion. Regular MMO players should see no interest in Runescape. Pures/Pkers, we only keep playing because the combat is unique, not great, just it is different and feels different than other games like WoW or fail asian MMOs.

 

My jaw just hit hte floor.. Do you have like huge ass ideas in your head saved for just about any question that you may run into lmfao.

 

I lol'd


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They are all quite 'useless', but Jagex has made it so that it seems they do serve a purpose, when in actuality, you could go through Runescape without ever needing any of the non-combat skills (except for quest requirements). Why? You gain so much money from combat you could just buy what you need from shops, not players, and level to 99 that way.

 

They want us to think that the skills are inter-connected (Farming -> Herblore;Woodcutting;Agility;Magic: Smithing -> Mining;Defense;Attack;Magic), but in all honesty these connections are not 'solid' enough to make the skills moe useful than having a ton of GP. Any of those 'connections' can be bridged by having 2mill or more.

 

Through combat you can gain anywhere from 10mill to 200m an hour. No skill will gain you that much money consistently ever. You'll barely ever be able to make 1mill/Hr with the skills that are most favourable with prices right now. This lopsidedness makes skills useless.

 

There is no point to reach level 99 in a non-comat skill for any reasons other than:

- To brag

- It looks 'nice'

- Rank higher on the Hiscores

 

You think it will serve you better? Dgaf it and go to God Wars and you'll make enough money to cover everything you'd have gotten from whatever skill you would want to train to 99.

 

Furthermore, the PCR materials needed in order to make these skills useful are getting too expensive. In majority of cases if you buy the required items to make an end product, you will lose money. Fletching, Herblore, Smithing, Magic, Farming...etc. If you buy item X and item Y to make product N, product N will cost less than X+Y. So what is the point? You're not getting rewarded for that level 80 or level 99 you have in that skill at all. Your time and effort you've put into that skill is not getting rewarded by being able to make even a 100gp profit.

 

Some skills will appear to become more useful as prices change and fluctuate but ultimately you're better off doing something combat related.

------

 

If you want to skip the above though and 'think' the skills are useful in some other way, then I'd say the most useless skill would be a tie between Woodcutting, Firemaking, Hunter, & Prayer.

 

The easiest thing to know is that the skill that was the least thought out upon release was Hunter & Dungoneering. Most likely Hunter by a hair. There is no point to Hunter other than what Hunter provides to us from the skill itself. Other skills do not require it, it does not affect anything in Runescape at all and why do we need to have a skill that teaches us to 'catch' animals that exist in only several remote locations? Sure you get chins, spottier capes & some other useful items but they're not mandatory or required for something else in any other skill. You didn't get these items without having to have level 60 in another skill, you just got them. Hunter is just all inner-connected, not inter-connected. There is no reason why we need to learn how to trap & catch animals when this is not a part of Runescape at all. There is seriously no reason to have Hunter in the game. It does provide useful items but what was the point of Hunter, besides the items we got from it?

 

Hunter, Summoning & Slayer should have all been inter-connected somehow. Would have made them stand on their own and provide uses for the end-product of these three skills in combat or in non-combat skills. Instead these skills do not overlay unless one of the items they provide are useful for that skill. But the skills themselves do not play off of each other like how Mining & Smithing do, or Woodcutting & Fletching do, or Range & Fletching (for training).

 

Slayer is a solid skill in its own right but it still lacks a real purpose.

 

This starts to get into how Runescape has no 'depth' or 'master plan' of how everything works together. It's also why other than technical achievements, Runescape is just a novelty item of the past in my opinion. Regular MMO players should see no interest in Runescape. Pures/Pkers, we only keep playing because the combat is unique, not great, just it is different and feels different than other games like WoW or fail asian MMOs.

 

 

 

 

tl;dr version please?

they're all useless

 

the tl;dr:

 

all the skills are tedious and boring, but all have some use. also, WoW and fail asian MMO's are all just cookie cutters with super easy-mode gameplay and a restriction on skills to eliminate this problem.

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