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Rules of miniwars


True Whip

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Wouldn't it make it easier if you all agreed to use, how can I put this... Bare bones? As in you use none of this new additional rubbish. Such as 20 defence (including all of this new 'PvP' armour), Dungeoneering items, summoning familiars, Curses (or whatever these new prayers are called), so on so forth.


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does it really matter what the rules are.

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Yea, I'm generally down for a mini with everything on. The problem is that in smaller mini if a clan has the advantage of a bunch of Rapiers, or a bunch of Titans. It would basically mean slaughter for the other clan. I also agree with the lack of **** that goes down these days. I love preps but people never want to do them. In understand the problem with matched options. The issue is that clans with obviously lower numbers wont ever want to prep because they'll clearly lose. I tottaly would love to see more 30 minnuet preps and definatly more full outs, but the problem is that no clans really have the same memberlist for a full out.


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Yea, I'm generally down for a mini with everything on. The problem is that in smaller mini if a clan has the advantage of a bunch of Rapiers, or a bunch of Titans. It would basically mean slaughter for the other clan

 

This guys is right, having certain rules makes it a equally fair for each side rather than one side having an advantage, even if they did work hard for it. If it is equal on both sides it limits it to where the side with the most skill/better organization wins, not determined by what they have. RS has changed dramatically and is definitely far from the way it used to be, some people are just not prepared to deal with the changes. But simply if you dont like the rules the other clan wants/declares, say nty and move on to the next channel.


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No one wants to prep or mini foe because all foe wants to do when they prep or mini is 1 def cap everything off. Thats no fun.

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@ Zany, so what new defensive bonuses does summoning offer you? Summoning and defence are no where near the same skill, and shouldn't be compared. Summoning offers you new offensive bonuses with no defensive bonuses, where as defence levels offer new defence and offence bonuses. Summoning is something we have invested money in, such as herblore, prayer, and other bonuses. Of course we want to use them, as for your excuse that it effects combat - well so does attack, should we tell people they can't use godswords because those attack levels raised their combat? or maybe smite should be off since it raises combat, or rigour.

 

Your logic behind your post was flawed, and as was to be expected from a clanhopper unintelligent. If someone has summoning, it doesn't make you hit any less on them, and we have protect from summoning for a reason kids!

 

Personally, I think summoning should always be on, corrupt always on, and dung always on. Defence caps can be arranged, and that brings me to my next target: Sam.

 

Defence caps are obviously dependent on the clan, and the time. For example, I'll use CPR vs TTC as an example.

 

(10:02:40) <[CPR]Dave> P2P mini vs CPR?

(10:02:50) <Obese> how many vs how many

(10:02:59) <Obese> its like 1 am here but if its like not many we can

(10:03:09) <[CPR]Dave> matched opts, most likely 8 v 8

(10:03:17) <Obese> ok what rules

(10:03:42) <[CPR]Dave> 1 def cap, dung on, ovls, new prayers on'

(10:03:46) <[CPR]Dave> everything else off?

(10:03:53) <[CPR]Dave> sound good, or anything you want to change?

(10:03:55) <Obese> can we have cannon on

(10:04:08) <Obese> either that or ovls off

(10:04:23) <[CPR]Dave> Gimme a second

(10:04:52) <[CPR]Dave> Mk cannons on

(10:05:00) <[CPR]Dave> Classic or plat?

(10:05:14) <Obese> plat

(10:05:36) <[CPR]Dave> OK, sounds good.

(10:05:39) <[CPR]Dave> GL and mass up

(10:06:06) <Obese> ok

(10:06:10) <Obese> w131 clw when your ready

(10:06:15) <[CPR]Dave> yup

 

Not hard to compromise, however some idiots are ignorant and think they are the most knowledgable in clan affairs.

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@ Zany, so what new defensive bonuses does summoning offer you? Summoning and defence are no where near the same skill, and shouldn't be compared. Summoning offers you new offensive bonuses with no defensive bonuses, where as defence levels offer new defence and offence bonuses. Summoning is something we have invested money in, such as herblore, prayer, and other bonuses. Of course we want to use them, as for your excuse that it effects combat - well so does attack, should we tell people they can't use godswords because those attack levels raised their combat? or maybe smite should be off since it raises combat, or rigour.

 

Your logic behind your post was flawed, and as was to be expected from a clanhopper unintelligent. If someone has summoning, it doesn't make you hit any less on them, and we have protect from summoning for a reason kids!

 

Personally, I think summoning should always be on, corrupt always on, and dung always on. Defence caps can be arranged, and that brings me to my next target: Sam.

 

Defence caps are obviously dependent on the clan, and the time. For example, I'll use CPR vs TTC as an example.

 

(10:02:40) <[CPR]Dave> P2P mini vs CPR?

(10:02:50) <Obese> how many vs how many

(10:02:59) <Obese> its like 1 am here but if its like not many we can

(10:03:09) <[CPR]Dave> matched opts, most likely 8 v 8

(10:03:17) <Obese> ok what rules

(10:03:42) <[CPR]Dave> 1 def cap, dung on, ovls, new prayers on'

(10:03:46) <[CPR]Dave> everything else off?

(10:03:53) <[CPR]Dave> sound good, or anything you want to change?

(10:03:55) <Obese> can we have cannon on

(10:04:08) <Obese> either that or ovls off

(10:04:23) <[CPR]Dave> Gimme a second

(10:04:52) <[CPR]Dave> Mk cannons on

(10:05:00) <[CPR]Dave> Classic or plat?

(10:05:14) <Obese> plat

(10:05:36) <[CPR]Dave> OK, sounds good.

(10:05:39) <[CPR]Dave> GL and mass up

(10:06:06) <Obese> ok

(10:06:10) <Obese> w131 clw when your ready

(10:06:15) <[CPR]Dave> yup

 

Not hard to compromise, however some idiots are ignorant and think they are the most knowledgable in clan affairs.

i fail to see how new prays and cannons are 1 def cap

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1 def cap is in reference to robes/hides, and similar. Not weapons, however for a clan like MM, exceptions can be made <3

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I've seen a lot of stupid hypocrisy lately, so it's about time we discussed...

 

I've seen, from one clan in particular, refusing to do minis off if dung is off, because it is a "pure skill".

In this sense, summoning is also a skill for "pures" and thus summon should be on for all those types of minis, following the logic of those clans...yet I've gotten a clan refusing to do a mini unless dungeoneering was on and summon was off.

Discuss.

 

Also, clans are so gay with rules these days...never any 30 minute preps...

Always matched opts ********.

Always stupid rules for minis.

6v6s, 7v7s with a 150 man ML?

Jokes.

 

Discuss

 

I see foe is still crying about the smallest things

 

respect

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@ Zany, so what new defensive bonuses does summoning offer you? Summoning and defence are no where near the same skill, and shouldn't be compared. Summoning offers you new offensive bonuses with no defensive bonuses, where as defence levels offer new defence and offence bonuses. Summoning is something we have invested money in, such as herblore, prayer, and other bonuses. Of course we want to use them, as for your excuse that it effects combat - well so does attack, should we tell people they can't use godswords because those attack levels raised their combat? or maybe smite should be off since it raises combat, or rigour.

 

Your logic behind your post was flawed, and as was to be expected from a clanhopper unintelligent. If someone has summoning, it doesn't make you hit any less on them, and we have protect from summoning for a reason kids!

 

 

you completely missed the points.

 

summoning is compareable to ALL combat skills, but obviously not the same.. i never said summoning is exactly like defence you tool.... the point is that summoning off/on rule, is equal to def caps, or equal to like you mentioned, a cap on weapons - NOT equal to using dung items, extremes, quest items, etc, because they make less of a difference than combat stats.

 

i never claimed **** such as summoning giving u defensive bonuses, and you making this up, makes you look retarded, or just a troll, idk and idc, but im giving u the benefit of the doubt and replying to you anyway.

 

my logic makes perfectly sense, you just understood it in a strange way. YOUR logic however is extremely foolish, calling me a clanhopper for starters, and judging my intelligence for deciding to switch clan after 3 years. way to go moron :thumbsup:

 

_________________________

 

PS: i sort of agree that summoning/dung/pvp should always be on, BUT having had countless of miniwars with summoning just to figure that their just slightly annoying and takes away some of the fun, abit like miasmic does, i prefer sum/miasmic off. Simply because its more equal man-to-man'ish fun without it, compared to KOing ur enemy with a steel titan spec, which gets boring.

that being said, summoning on fights can be fun aswell, if the teams are relatively equal.


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no its just that no clan wants anything to do with you.

 

OT: Yeah, just make it everything on

Bro u mad that we **** on fi every p2p mini we've had, that's why ur ranks said "stop doing any kind of events with eop"

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FOe ONLY does 1 def arm everything off, so your argument is invalid.

 

 

@suwoop, last mini we had you hacked our forums, the one before that you broke the rules. No **** we wont mini you, ********.

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